CMUD允许连接到和发挥的数以百计的泥游戏在互联网上,并提供了许多有用的工具,例如别名、行动、宏键,按钮,脚本,地图、数据库等,以使你的泥员的生活更加容易和更有利可图。
CMUD是第二代泥客户创作者的zMUD(Zugg的泥客户)。 CMUD主要是兼容zMUD,但已经重新设计以提高稳定性和expandibility的。 有一个部分,在这份手册专门用于以前的zMUD用户介绍主要的差异之间的CMUD和zMUD的。
CMUD目的是通过泥员泥球员并不断升级和改进。 这本手册是动态的,并且也正在扩大和改进。 如果你在看这本手册内CMUD,你应该点击获得更新的按钮在栏下载最新更新,以帮助文件可从该网站。
CMUD设计的新手泥播放器以及先进的播放器。 新玩家,建立在列表中的所有泥游戏在互联网上很容易的开始。 如果你是新手用户,不会被吓倒的大量的命令以及设在CMUD的。 这些特点不会让你的方式,但他们将等待你的时候你变得更加先进。
对于高级用户,CMUD完全可以定制,并编写脚本。 你可以创建'机器人'的程序,回应条件的泥和采取行动。 CMUD脚本,甚至可以用来与其他节目上你的计算机。 作为一个脚本化的远程登录的客户,CMUD可用于自动监测网络、路由器控制,以及更多。 鉴于灵活性和能力的CMUD,有一点你不能完成。
CMUD की अनुमति देता है आप करने के लिए कनेक्ट करने के लिए और खेल के सैकड़ों मिट्टी का खेल, इंटरनेट पर प्रदान करता है और आप कई उपयोगी उपकरण, इस तरह के रूप में उपनाम, कार्रवाई, मैक्रो, कुंजी, बटन, लिपियों, नक्शे, डेटाबेस, आदि, करने के लिए अपने कीचड़ खिलाड़ी के जीवन को आसान और अधिक लाभदायक है ।
CMUD है एक दूसरी पीढ़ी के कीचड़ ग्राहक द्वारा बनाई गई लेखकों के zMUD (Zugg के कीचड़ ग्राहक). CMUD है के साथ ज्यादातर संगत zMUD, लेकिन बदल दिया गया है के लिए स्थिरता में सुधार और expandibility. वहाँ है एक खंड में इस मैनुअल के लिए समर्पित पिछले zMUD उपयोगकर्ताओं का वर्णन है कि प्रमुख मतभेद के बीच CMUD और zMUD.
CMUD द्वारा बनाया गया है मिट्टी खिलाड़ियों के लिए कीचड़ खिलाड़ियों और लगातार उन्नत किया जा रहा है और सुधार हुआ है । इस मैनुअल गतिशील है और यह भी विस्तार किया जा रहा है और समय के साथ सुधार हुआ है । यदि आप देख रहे हैं इस मैनुअल के भीतर CMUD, तुम चाहिए क्लिक करें अद्यतन प्राप्त करें बटन उपकरण पट्टी डाउनलोड करने के लिए नवीनतम अद्यतन करने के लिए मदद फ़ाइल को वेब साइट से है ।
CMUD के लिए बनाया गया है, दोनों नौसिखिया कीचड़ खिलाड़ी, के रूप में अच्छी तरह के रूप में उन्नत खिलाड़ी हैं । नौसिखिया खिलाड़ी के लिए, निर्मित में सूची के सभी कीचड़ इंटरनेट पर खेल बनाता है यह आसान पाने के लिए शुरू कर दिया है । यदि आप एक नौसिखिया उपयोगकर्ता हैं, भयभीत मत हो द्वारा बड़ी संख्या के आदेशों और सुविधाओं में CMUD. इन सुविधाओं को नहीं अपने रास्ते में मिलता है, लेकिन वे हो जाएगा आप के लिए इंतजार कर जब आप और अधिक उन्नत हो.
उन्नत उपयोगकर्ताओं के लिए, CMUD जा सकता है, पूरी तरह से अनुकूलित और पटकथा लिखी है. आप कर सकते हैं बनाने के लिए 'रोबोट' प्रोग्राम है कि करने के लिए प्रतिक्रिया स्थिति पर कीचड़ और कार्रवाई आप के लिए है । CMUD पटकथा भी कर सकते हैं इस्तेमाल किया बातचीत करने के लिए अन्य कार्यक्रमों के साथ अपने कंप्यूटर पर. के रूप में एक स्क्रिप्ट टेलनेट ग्राहक, CMUD इस्तेमाल किया जा सकता है स्वचालित रूप से निगरानी करने के लिए एक नेटवर्क routers, और अधिक. दिया लचीलापन और शक्ति के CMUD, वहाँ है थोड़ा आप पूरा नहीं कर सकता ।
CMUD allows you to connect to and play hundreds of MUD Games on the Internet, and provides you many useful tools, such as aliases, actions, macros, keys, buttons, scripts, maps, databases, etc, to make your MUD player's life easier and more profitable.
CMUD is a second-generation MUD client created by the authors of zMUD (Zugg's MUD Client). CMUD is mostly compatible with zMUD, but has been redesigned for improved stability and expandibility. There is a section in this manual dedicated to previous zMUD users that describe the major differences between CMUD and zMUD.
CMUD is designed by MUD players for MUD players and is constantly being upgraded and improved. This manual is dynamic and is also being expanded and improved over time. If you are viewing this manual within CMUD, you should click the Get Updates button in the toolbar to download the latest updates to the help file from the web site.
CMUD is designed for both the novice MUD player, as well as the advanced player. For novice players, the built-in list of all MUD games on the Internet makes it easy to get started. If you are a novice user, don't be intimidated by the large number of commands and features in CMUD. These features will not get in your way, but they will be waiting for you when you become more advanced.
For advanced users, CMUD can be completely customized and scripted. You can create 'robot' programs that respond to conditions on the MUD and take action for you. CMUD scripting can even be used to interact with other programs on your computer. As a scriptable Telnet client, CMUD can be used to automatically monitor a network, control routers, and more. Given the flexibility and power of CMUD, there is little you cannot accomplish.
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I've uploaded the latest version of CMUD with the new mapper. This fixes many of the crashes and problems with the previous version. I added a couple of surprise new features...please see the Version History for details. Merry Christmas!As promised, this is the first beta version of the new mapper architecture. If everything is working, then you actually shouldn't notice much difference. This was mainly a low-level architecture change and wasn't intended to impact functionality in any major way.
The map database format has been changed from Microsoft ADO/MDAC (*.mdb) to the SQLITE 3.x database (*.dbm). This provides a speed improvement to loading the mapper, and should also make it easier to get CMUD working within various Windows emulators. Except when it needs to load/convert an old mapper file, CMUD no longer uses ADO/MDAC anywhere in the program.
The big change to the architecture allows for multiple 'tracking locations' on a map. Instead of the normal 'blue dot', you can now define multiple locations using the #LOCATION command (go to the Help window and use Get Updates to get the latest help files that I just added). The new #WITHLOC command executes a series of commands with a specified location object. The new #TRACK command sets the location that you want to track in the map window.
The Map window and Room Properties windows each have a drop-down menu in their bottom status bar for selecting which location you want to track. In the Room Properties, you can also choose to track a specific Map window, causing the properties to update when you click and select a room in that particular map (this emulates how the old mapper worked). If you set the Room Properties to track a specific Location instead of a map, then clicking on the map will not change the room properties window location.
The Room Properties window is now dockable and can be used even if the mapper is closed. A new 'compass' is added to the room properties allowing you to click on buttons to move your character in directions. The direction buttons are enabled/disabled based upon the known exits of the room. If you have other non-standard directions in the room, they are shown as hyperlinks in a list below the compass and you can click on them to send the non-standard direction command. You can also right-click on the compass arrows to add, remove, change exit links in that direction. The layout of the room properties was changed to make it more useable at smaller sizes such as when docked below the mapper.
In the mapper window, various toolbars have been created to make the interface a bit more customizeable. However, the toolbar layout for the mapper still is NOT SAVED. This feature is planned soon. The old 'Level' toolbar has been moved into the new Zone toolbar. You can click on the Level indicator to enter any level value, or you can click the Up/Down buttons to change the map level. If the mapper has the focus, you can move the mouse over the Level indicator and use the scrollwheel to quickly change the level shown on the map.
Room Scripts are now converted into Class folders within a new 'Map Object'. The 'Map Object' in your package specifies the map database name and indicates whether the map database is autoloaded. If you auto-load the map, then you can script the map even if the mapper window is not open. The 'Map Object' acts like a Global Module and contains the scripts and settings for your map rooms and zones.
Each class folder can now have an Enable and Disable script that is executed when the class is enabled or disabled. The old script for a room has been copied into the Enable script for the corresponding RoomXXX class folder. Each class folder also has a Keyword value. This can be used to enable/disable multiple classes that share the same keyword. For example, when the mapper moves into Room 123, it enables any class folder with the keyword of 'Room123'. When you enter Zone 3, the mapper will enable any class with the keyword of 'Zone3'. The #T+ and #T- commands now accept a setting type of 'key' to enable/disable keyword classes.
The entire low-level architecture of the mapper was changed in this version, so I'm expecting a lot of bugs and problems. The mapper is so huge and complex, it's just impossible for me to test everything myself. So I'll be relying upon beta testers to play with the mapper and report bugs. I don't plan any 'quick fixes' but will collect the reported bugs and release an updated beta in a few weeks.
Future phases of the mapper will improve the mapper configuration and add various graphics options. This first version does not change any of the mapper configuration stuff (except in the rewrite of the config wizard window to use newer Delphi components). As I mentioned in another forum post, this 3.01 version is like the first remodelling of a house...the house still looks the same on the outside, but inside there are different rooms and walls. So your furniture (scripts) might show up in different rooms, but hopefully they will still work. There are lots of hooks on the walls for new features, but the major decorating of the house is still coming in the future. This 3.01 version just does the initial construction of the new rooms and walls. Hopefully I didn't leave too many gaping holes in the walls ;)
Hope you enjoy it. Please remember to create a NEW TOPIC for your posts. And please create a post even if you don't find major bugs to let me know how the mapper works with your specific map, especially if you have large maps. I'm really interested in any speed comparisons (even subjective) between the old mapper and the new mapper.
BTW, the new mapper will not touch your old *.MDB map database. So it is safe to run the new version in the same directory as your old version. If you delete the newly created *.DBM SQLITE file, that will force CMUD to re-convert your old MDAC/ADO *.MDB file into the new format. Also remember that zMapper CANNOT EDIT the new *.DBM files. You'll need to wait for CMapper to do that, and CMapper isn't planned for several months now. I know this will cause problems for a very small number of people who use zMapper to edit their maps. And no, there is no way to go backwards and convert the new DBM file back to a old MDB file.
Anyway, happy MUDding and Mapping!
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Sep 28, 2019 CMUD 3.34 (latest) See all. That is until CMUD was released, CMUD is developed by the same people that made zMUD, and it shares all of its features. CMUD was developed for newer operative systems like Windows XP and Vista. The interface has been revised, as well as the basic utility engines.